Try to steal the gold from the sleeping dragon, but be careful not to make too much noise or it will eat you, the game was created during the Global Game Jam 2025, with the theme: "Bubble"
Every aspect of the game, except Art
A game of finding and collecting cards and combining them to get them all, born during the Fail & Safe Jam 2023
Designing game mechanics
Programming card handler
Programming hand displayer
Programming mouse overlayer
Programming card fusion
Card fusion animation
This is a game about a survivor who has remained hooked on his roots. This is a game about vengeance. This is a game about the last hairbender.
Designing the game mechanics
Narrative of the game
UI / UX
This is a prototype of a memory game in which Dusty, a dusty ball, has the goal of reaching the end of a dirty, forgetful keyboard. Move Dusty around using your keyboard, but keep in mind where you are going or you will get lost.
Every aspect of the game (except the main character, made by Matteo Palermo)
is an Action game in which you will find yourself playing the role of a vampire. You must escape from a catacomb where you were imprisoned, awaiting for your fate to be decided. You will have to fight your own way through the various rooms, becoming gradually stronger. Will you manage who locked you there and defeat them?
Designing game mechanics
Combat system
Statistics system
3D modeler
The Safe Room is an adventure game where the player has to solve puzzles and try to escape from their craziness, in reality, the Character is inside their head and a battle between sanity and insanity is going on.
This is a project born during the 2022 Global Game Jam, it was the first video game that I ever designed.
Designing of game mechanics & horror aesthetics
Designing puzzles
Level creations