I AM IN LOVE WITH THE WILL TO MAKE VIDEO GAMES
My name is Stefano,
I want to improve my skills project by project.
I want to improve my skills project by project.
Poker, Puzzles and souls in a dark roguelike.
Switch the grid, build combos, defeat powerful dealers in a cursed casino where your soul is the ultimate ante.
Design
UI / UX
Systems & Tools
Unreal Tournament comes back in Fortnite, with a unique FPS, boomer shooter experience. It is a dynamic and adrenaline-pumping map designed using Unreal Editor for Fortnite (UEFN).
UI / UX
Programming, Implementing Devices
A minimalist puzzle game where you roll a cube on different realms, match the face of the cube to perform various actions and complete the levels.
Every aspect of the game
Noir detective game inspired by an unsolved crime that really happened in Turin in the late 1950s. Will you be able to solve the mysterious murder and find the killer?
Prototype
Gameplay Design
3D Assets modeler
UI / UX
Pitcher
It is an action game created during Global Game Jam 2024, with the theme: “Make Me Laugh”
Designing the mechanics
Programming the mechanics of the game
Player & Enemy mechanics
Game loop
All the In-Game feedback
It is an action role-playing game set on an extraterrestrial planet. You must subdue the irrational creatures that make up the game's bosses because they are causing the ecology to become unstable.
Designing all the game features
Designed the combat system
Designed the level and modeled it in 3D using Blender
It is a 2D Environmental Puzzle game for Android, the goal of it, was to create an educational game for children, to help them improve their logical skill and their sense of distance and balance.
Designing the level system, to create the levels
Modeled assets in 3D using Blender
Designed UI/UX, creating assets on PS and AI
DESCRIPTION:
This time I was much more prepared, I knew what was needed and how to approach the job, immediately defining the key points of the game; the difficulty of the levels, onboarding of the mechanics, as well as finding any bugs or problems in the levels, such as errors in calculating the moves needed to finish the levels, trying and retrying all the levels to find all the possible ways.
DESCRIPTION:
It was my first time as a QA tester, I was in charge of testing the game to find both bugs and possibly design problems, making reports using Google doc, in which I also tried to give possible solutions you problems I found during the playtests.
Hi, I'm Stefano, a passionate game developer in love with the desire to make video games. I have the ability to design a game from scratch and create prototypes by devoting my attention to detail. My critical thinking and communication skills allow me to collaborate effectively within teams.
Favorite games: GTA, Final Fantasy, Pokémon, The Legend of Zelda, Hollow Knight
Part-time, game developer
Freelancer, Verse programmer in AAA env
Co-founder
Game developer
2021-2024, Event Horizon School
Course based on game development and design.
Where I learned the fundamentals of design, and game development applied in a teamwork-oriented course to develop more than 6 games, in teams ranging from 1 to 8 members.
2019-2020, Courses at Polytechnic of Turin
Informatic Course based on programming in C
English "IELTS" certification (B2).
Adobe Photoshop
Adobe Illustrator
Blender
DaVinci Resolve
Figma
Google Suite
Miro
Source Control (Github, Gitlab, Gitea, Fork, Sourcetree)
Task Managers (Asana, ClickUp, Codecks, Jira, Trello)
Unity (C#)
Unreal Engine 5 (Visual Script)
UEFN (Verse)
General Game Design
UI/UX Design
Systems Design
QA Testing
Programming C, C#, and Visual Scripting
Production (SCRUM / Agile / Waterfall)
Italian | Native Speaker
English | B2 (IELTS Certification)